THE STALEMAT. Imagine now a case where the King is not attacked. The situation is different that the Checkmate. Indeed it is to it to play, and there are not others moves that to put in capture. The camps (White or Black) thus immobilize is declared "STALEMAT" and the game is null. This danger watches sometimes the camp in pass to earn. Instead of to make Check and Checkmate, by playing a miserable move, it prevents the adversary to play without "attacking its King" and fact thus STALEMAT, and therefore left null only instead of a gain. Some times it is the ability of that that is in bad position to find a move, or operate them bringing it in a situation of STALEMAT and it arrives to belong Null instead of to lose. Attention, to be STALEMAT it is necessary be able to move no pieces, therefore have no Knight, Bishop, Rook, etc., on the Chessboard that could have have a mediocre action. It is possible to have pawns on the Chessboard but they have to be in the impossibility to act, is to displace, is to eat an other piece or an other adverse pawn. It is rare that the camp that possesses again a lot equipment could be STALEMAT. It is often in fine of game, when many pieces are already exchanged that one meets the defensive resource of the STALEMAT. The characteristic fault of the beginner is during an end of game, to promote (to transform a pawn arrived to the square of promotion) too pawns instead of to try to win. The adverse King is so much surrounded pieces that it arrives that it is found in the impossibility to move while it is to it to play. In summary, attention to the STALEMAT, "POTATOES" . ... Prof@infonie.fr