The Checkmate. (For beginner, well on). The object of the game consists in capture the adverse King, to MAKE CHECK AND CHECKMATE. When one attacks the adverse King, it is to tell that one controls the square where it is found, one tells that one makes "check in the King" . Although it is usage to announce it to voice high, here is written it and announced in more, but in the real game this is not not in the least obligatory. In a game at in family, you have not obliged to tell "check to the King" , your adversary would have to see it. Well on if it plays other thing have to remember it to avoid to leave the King in plug what is forbidden. Against a King in check, one can envisage three retort sorts: 1. To capture the adverse piece that makes check in the King, if it is possible. 2. To interpose a piece between the piece that makes check and the King. (Impossible when it concerns a Knight). 3. To move the King on a free square not aimed by an adverse piece. The conjunction of these three impossibilities brings to the next conclusion: (If one can undertake no these maneuvers). THE KING IS CHECK AND STALEMAT. In this case the part stops, by virtue a respectful tradition that wants that one goes until the effective plug of the Monarch: " To Chess one does not take the King "(safe in games of Blitz, 5mn each, put that will make the object of an other chapter. The person that want precision can write by E-Maill to prof@infonie.fr